Traits

Erré - T'terre

Category: Race
Species: Rider

Clothing Style: Ancient Greek or Roman Garb
Primary: Green ; Secondary: Red
Like the Ere, the T’teré appear quite human, with a single difference…those big wings of theirs which makes them look like birds. The wings can attach on their back or onto their limbs. Many also grow taloned hands and feet, with the most dramatic appearances involving feathered arms, legs, and a sharp beak.

T’teré Culture & Politics

T’teré are ruled by a single T’teré-mar, though their exact identity is unknown. Instead of revealing the identity of the T’teré-mar, a mixed council dictates and discusses the decisions. It is typically considered democratic, with the final word and major political decisions decided by the reclusive ruler. All members of the council treat each other equally, and outside of their Chamber, they are all treated as a T’teré-mar would be.

They live on the smallest islands in all of Eredia, and their little homes have to cling to the mountain at the center of the main island. Thanks to the tiny size of their islands, every roof has a view of the ocean. Roofs are flat and have large entrances and exits, since these tend to be used more than doors. Rain water from the roof is a serious problem for lazy families. They tend to dislike outsiders and keep them restricted to the docks unless it is urgent business for the council. Due to odd rumors coming from many directions, they show an obvious annoyance to any Tsotska they come across.

Very few become dragon riders, as they breed and raise Gryphons. These beasts do their job just fine without a magical bond. Those that do become Riders might still keep their old Gryphon around, much to the dismay of jealous dragons.

T’teré Religion & History

The history of the T’teré goes back quite far and is purposely muddled by the T’terré-mar’s efforts. The majority of people were immigrants from Bestia d’la Mer who were tired of overcrowding and visitors from every corner of the universe. They eventually considered themselves a separate people from the Bestia, though they had no god to call their own.

Eventually, a child appeared that had feathered wings. This was the first instance of any Erré in the world having wings at all. Birds were not under the domain of Phinae, Bestia, Ere, or Tsotska. The child was revered as their god, treated as their ruler, and otherwise allowed to do as he pleased. He had wisdom beyond his years and aged slower than the others, cementing their opinion. As their worship for the child grew, the child gained powers of his own. He became the god they sought and was able to grant the same shape-shifting skills that the other gods of Eredia could.

In reality, he was no god. He was a simple creature from the Chronoscape that held a humanoid appearance for far longer than he should have in that situation. Although he hailed from a race that hunted humans as prey, the worship and kindness of the Erré turned his heart for the better. Their strength became his strength, and with time and the assistance of whatever rested in the planet, he could grant the wings they desired. He still warned his newfound followers of the dangers of the Chronoscape and of accepting anyone under their wing without question. This gradually morphed into the xenophobia that many T’teré exhibit to this day.

The island took its name simply because it was easy for the bird-beaked people to say. The name was then attached to their god. As the original T’teré-mar grew slowly, he stole away from the public light to avoid scrutiny. He does not show himself in public or even visit the Council Chambers. His only ruling duties involve signing off on important decisions or settling quarrels. Though he has existed for almost as long as T’tere d’la Mer, he appears to be in his early fourties.

T’tere Magic

Being creatures of the wind, T’teré took control of the skies. In time, their magic developed to move and manipulate wind. When traveling in a flock, they can create a tailwind to travel vast distances. A hundred-mile trek across the sea is trivial for them, though taking a path through the Chronoscape is usually faster.

The advanced magic users of the T’teré are able to control storms or quell them. When the other islands are in drought or in peril from an impending storm, they call on the T’teré for aid. Combined with the endurance of a Gryphon or dragon, they are masters of the skies.

1 result found.